AI Insights · Timothy · June 2021
Top 5 Arcade Racing Apps on Android in the Middle East: Q2 2021
Explore the performance trends of the top 5 arcade racing apps on Android in the Middle East during Q2 2021, including downloads, revenue, and active users.
During the second quarter of 2021, the top five arcade racing apps on Android in the Middle East showed varying trends in downloads, revenue, and active users. Below is a detailed analysis based on data from Sensor Tower.
Bridge Race by Supersonic Studios LTD experienced a significant rise in weekly revenue, peaking at $59 in early June. Weekly downloads were highest in mid-April at approximately 188K and then saw a gradual decline, ending the quarter at around 108K. The app's weekly active users also saw a peak in mid-May at about 447K and remained relatively stable, closing June at 349K.
aquapark.io from VOODOO had a more stable revenue stream, with weekly earnings fluctuating between $7 and $18. Weekly downloads peaked at around 53K at the end of June, showing a resurgence after a low of approximately 17K in late May. Active users saw a decrease from a high of 361K in mid-April to 185K in early June, before rebounding to 312K at the end of the quarter.
Shortcut Run, another VOODOO title, saw a significant drop in weekly downloads from 100K in early April to around 6K by the end of June. Active users followed a similar trend, decreasing from 267K to approximately 60K. Revenue was mostly negligible throughout the quarter, with a slight spike to $19 in the final week of June.
Wacky Run also by VOODOO, had peaks and troughs in weekly downloads, reaching around 50K in late March and dipping to about 19K in early May, before rising again to 24K at the end of June. Active users showed a steady decline from 154K in late March to around 87K by the end of June. Revenue remained minimal, with occasional spikes, peaking at $11 in the last week of June.
Lastly, Shoe Race by BoomHits saw its weekly downloads plummet from a high of 55K in mid-April to just over 1.6K by the end of June. Active users mirrored this trend, dropping from 92K to around 11K over the same period. The app generated negligible revenue throughout the quarter.
For more detailed insights and data, visit Sensor Tower.